Lead Environment Artist
My responsibilities on this project are to deliver all environments on time and to the required spec, providing detailed briefs to the concept team and working closely with level design to ensure a strong, visually spectacular implementation of the design.
I have worked with the Art Director to deliver sections of Art Bible including Environment direction and color scripts as well as creating individual guides for the team. These range from stylistic clarification to treatments of game-play space to regional separation and way-finding. Recruitment across the Environment and Concept art teams was also a key responsibility.
At present I cannot release any materials showing the work I have done on this project, the assets below are all currently in the public domain and are meant to show a general overview of the great work the team has created.