Lead Environment Artist
MotorStorm was an ambitious, multi-class, off road racing game with the focus placed on brutal combat between competitors. It was a launch title for the PS3 and Evolution Studio's first departure from the WRC series. 
As Lead Environment artist I was responsible for the delivery of all assets relating to the environments to a high quality and ensuring our budgets on the new hardware were met. 
The main challenges on this project were balancing the track designs for multiple vehicle classes/surface types, working around a new tool chain under heavy development and understanding the new hardware/technical constraints.
I am very happy with the results we achieved on this project, Motorstorm was held up as a benchmark for what the PS3 could achieve from a visual and technical perspective, it also remains the best selling game I have worked on at over three million units.

Raingod Mesa
This track was developed by me from start to finish, the high level concept was to create a track on top of one of the most famous landmarks in Monument Valley, Raingod Mesa. 
One of the main challenges was to deliver an interesting race circuit that captured the feel of such an incredible place while maintaining the track balance and route options. 
Racing in such a location also created technical challenges due to the lack of occlusion and the need for a full 3d vista.
I feel that all of these elements came together well and that this track is one of the most spectacular from the game. 
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