Creative Lead - Environments
On this project I led a team of Environment and Concept artists, Designers, QA and Producers to deliver the Environments for MotorStorm Pacific Rift.
I worked with the Art Director to refine the high level direction and was responsible for the Creative Direction of the environments once these initial elements were solidified.
This link takes you to a presentation of the Creative Direction developed for the Environments along with breakdowns of the art pillars as applied to Environment art.
The track I personally developed was Raingod Spires which I took from pre-production all the way to release quality.