Lead Environment Artist
Wipeout 2048 was a PS Vita launch title developed in around 8 months at Studio Liverpool.
As Lead Environment artist I was responsible for the delivery of all track assets to the required time and quality. The biggest challenges were undoubtedly the time scope and getting the most from the new hardware.
I loved designing tracks with this level of freedom, being given access to hovering ships and maglev tech really opens up the 3D space and allows for more radical design ideas. I felt the tracks we created pushed this to the limit while combining them with a great sense of spectacle and artistic flair.
The node based material editor used on this project was a powerful tool, I enjoyed optimising some heavier materials from the PS3 version to run on Vita and developed new ones based on track specific requirements.
To have delivered such a refined and visually interesting game on new hardware in the time we had was a great personal and team achievement.
In addition to overseeing all the tracks I personally developed Altima from start to finish. In terms of pure gameplay experience I feel it is a very tight design that provides echoes to it's predecessor Altima VII . While easy to drive, it is challenging to nail the perfect lap. I also feel the art and design work harmoniously to give the player a feeling of flow and high visual clarity to pick out corners and subtleties in the track.
Concept art directed but not created by myself.